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・ Link Road, Cuttack
・ Link rot
・ Link Stack
・ Link state packet
・ Link time
・ Link Tochigi Brex
・ Link Top
・ LINK Train
・ Link Trainer
・ Link Trainer Building
・ Link TV
・ Link Valley, Houston
・ Link Wasem
・ Link Wray
・ Link Wray (album)
Link's Crossbow Training
・ Link's memorandum
・ Link'u Link'u
・ Link, West Virginia
・ Link-Belt Construction Equipment
・ Link-boy
・ Link-centric preferential attachment
・ Link-local
・ Link-local address
・ Link-Local Multicast Name Resolution
・ Link-richness
・ Link-state advertisement
・ Link-state routing protocol
・ Link-Systems International
・ Link-ZA


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Link's Crossbow Training : ウィキペディア英語版
Link's Crossbow Training

|genre=Shooter
|modes=
|platforms=Wii
}}
''Link's Crossbow Training'', known in Japan as , is a shooting video game developed by Nintendo Entertainment Analysis & Development and published by Nintendo for the Wii video game console. It was bundled with the Wii Zapper peripheral and was the first title to use it. The game was released in North America in November 2007, in Europe and Australia in December 2007, and in Japan in May 2008. It uses several environments, enemies, and other assets from ''The Legend of Zelda: Twilight Princess'' as stages for targets with various shootable background objects.
==Gameplay==
''Link's Crossbow Training'' is set in a world in the style of ''The Legend of Zelda: Twilight Princess'', and in the game the player assumes the role of the protagonist of ''The Legend of Zelda'' series, Link. To perfect Link's crossbow marksmanship, the player must pass a series of tests, starting with stationary bullseye targets, before moving onto moving targets and actual enemies.〔 After every level, the player gets a medal depending upon their score. The types of medals range from bronze to platinum.
''Link's Crossbow Training'' features 9 playable levels, and the goal in each is to achieve the highest score possible within the time limit. These levels are divided into three main gameplay styles.〔
*In Target Shooting levels, players fire their crossbow at targets, which start stationary, but move as the difficulty increases in later levels. Hitting the center of the bullseye earns more points, and the points earned multiplies if the player hits subsequent targets without missing.〔
*In Defender levels, players remain stationary, while retaining the ability to shoot and aim through 360°.〔 Here, Link must fight off hordes of enemies, including Stalfos in a desert-themed level, and defending a wagon from boar-riding Bokoblins.〔 If Link takes damage the player's score will decrease.
*In Ranger levels, the player assumes complete control over Link (via the control stick on the Nunchuk), in levels including a siege on an enemy encampment, and fighting through a forest.〔
In some levels, Link battles bosses, most of them having weak spots that the player must hit. ''Link's Crossbow Training'' has a multiplayer mode, where players take turns competing for the highest score.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Link's Crossbow Training」の詳細全文を読む



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